Software taking shape — visualized as a building rising frame by frame
Kyle McCullough · Prince Edward Island

I build software that stays clear as you grow.

One expert who carries your project end to end — no handoffs, no coordination tax, no surprises.

What I do

I take the whole problem.

Most projects get split across teams you'll never meet — one group for strategy, another for design, another for engineering. I handle the full arc personally. From first conversation to production, you're working with one person who sees the whole picture.

Product direction· Design· Frontend· Backend + APIs· AI systems· Infrastructure
years shipping 0+
papers 0
citations 0+
units shipped 0K+
past work
  • Ubisoft
  • USA DoD
  • Port Authority of NY & NJ
  • MGM Resorts Intl

Based on a farm in Prince Edward Island. The work is world-class. The overhead isn't.

How it works

No decks. No committees.
A working prototype in one week.

We meet

Share what you know about your idea — the vision, the constraints, the mess. Everything you have so far. That’s enough to start.

I build

One week. Depending on scope, the result might be skeletal or it might be substantial — but something works. No slide decks. It’s 2026. The tools exist to move this fast.

We iterate

You react to something real, not a rendering. We sharpen it together — fast cycles, honest feedback, working software at every step. In real time or on your own schedule — your call.

The full story

25 years of shipping things that work.

From film sets to the DoD to building AI agents — the path was never linear, but the through-line is the same: make it real, make it work, make it last.

Read the full story →
2014–2018 VP Gaming, SpectreVision
2019–2023 Director, USC Institute for Creative Technologies
2023–present CTO, Enginable